Dec 02, 2006, 01:29 PM // 13:29
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#2
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Belgium
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cant see the pics =/
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Dec 02, 2006, 01:47 PM // 13:47
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#3
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Krytan Explorer
Join Date: Aug 2006
Profession: A/E
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its cantagion
For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10...6% maximum Health.
requires death magic
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Dec 02, 2006, 03:43 PM // 15:43
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#4
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Krytan Explorer
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1.Contagion
2.Chillblains
3.Signet of Agony
4.Heal Breeze
5.Prot Spir
6.Mending
7.Essence Bond
8.Watchful Spirit
16 Death (12+1+3)
9 Soul Reap (6+3)
8 Curses (5+3)
Prot so Spir lasts 10 secs and rest in heal (if cant do that try and take some out of Death)
Should screw any Non-Healing creatures for farming (Troll Minos etc etc)
EDIT: (PS should be a 55 necro for this)
Last edited by Dobermann; Dec 03, 2006 at 06:51 AM // 06:51..
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Dec 03, 2006, 03:56 PM // 15:56
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#5
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Frost Gate Guardian
Join Date: Oct 2006
Location: .at
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55hp + heavy conditions = NO NO
55hp + medium conditions = possible, but no dmg output
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Dec 08, 2006, 07:12 AM // 07:12
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#7
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Krytan Explorer
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Found out how 2 show da piccies now W000T
[skill=small]Contagion[/skill][skill=small]Chilblains[/skill][skill=small]Signet Of Agony[/skill][skill=small]Healing Breeze[/skill][skill=small]Mending[/skill][skill=small]Mending Touch[/skill][skill=small]Protective Spirit[/skill][skill=small]Balthazar's Spirit[/skill]
EDIT:Info on all skillz below!
[skill=big]Contagion[/skill]
[skill=big]Chilblains[/skill]
[skill=big]Signet Of Agony[/skill]
[skill=big]Healing Breeze[/skill]
[skill=big]Mending[/skill]
[skill=big]Mending Touch[/skill]
[skill=big]Protective Spirit[/skill]
[skill=big]Balthazar's Spirit[/skill]
Last edited by Dobermann; Dec 10, 2006 at 07:55 AM // 07:55..
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Dec 08, 2006, 09:36 AM // 09:36
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#8
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Ascalonian Squire
Join Date: Jul 2006
Guild: Gnothis Se Afton
Profession: W/R
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May I recommend some way of getting those conditions OFF as soon as possible?
You have no way of preventing interrupts, and if the trolls tag heal breeze while you are under those conditions, its game over for you.
Though the same does go for prot spirit.
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Dec 09, 2006, 09:01 PM // 21:01
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#10
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Krytan Explorer
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In answer to the above question. I havnt (still trying to do that blasted mission, Ventur). Yes they proilly do split, but the -7 degen shhould do em in before they can heal up.
If anyone wnts me 2 test this build u can help me in missions and quests; pm me:Madam Deathmistress
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Dec 09, 2006, 09:14 PM // 21:14
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#11
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Stick mending touch in there to remove the conditions. And swap Essence Bond for Balth's Spirit.
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Dec 09, 2006, 09:35 PM // 21:35
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#12
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Krytan Explorer
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soundz gud, only gud for minos tho cos trolls have interupt. mmmm, me need lotza money for that
2k for SoA and MT but who cares, cos iffit works im gonna get minted from it b4 they they nerf it
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Dec 09, 2006, 11:21 PM // 23:21
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#13
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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wouldnt hurt to learn some normal understandable english. Contagion is nice, but there is one thing wrong with it. When you face condition applying enemies (mass sever artery, barbed arrows, apply poison etc whatever) you keep sacrificing health. So if you aggro enough, you sac yourself to death. Would be fun to see though...
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Dec 10, 2006, 01:42 AM // 01:42
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#14
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Forge Runner
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Is this meant to be a 55 or other low-HP build?
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Dec 10, 2006, 09:40 AM // 09:40
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#16
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Wilds Pathfinder
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Might as well bring rotting flesh to complete the degen. 10 pips degen ftw?
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Dec 10, 2006, 11:00 AM // 11:00
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#17
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Academy Page
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Quote:
Originally Posted by RebelHero
wouldnt hurt to learn some normal understandable english. Contagion is nice, but there is one thing wrong with it. When you face condition applying enemies (mass sever artery, barbed arrows, apply poison etc whatever) you keep sacrificing health. So if you aggro enough, you sac yourself to death. Would be fun to see though...
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This works very much like Fevered Dreams. You must suffer a NEW condition in order for contagion to trigger. So even if you do get spammed with those same conditions repeatedly before you even remove them, then contagion doesn't trigger.
Quote:
Originally Posted by Dobermann
Above question=Yes 55. Question above that, ud take like 5-4% of 55 dmg, wich would be reduced by 10% so i dont think thatll be a problem
EDIT:How can someone with such a cool avatar (@rebel) not underztand lol, due to the changes i inted to make cos of Haggards idea, the only place is minos, they dont do condits do they?
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Well, Its not reduced by 10%, the damage simply can not exceed 10% of your maximum life.
Contagion with Death at 16 = 5% of your maximum health damage recieved per condition.
Since 5% < 10% damage cap allowed by prot spirit, you'll still recieve 2.75 points of damage.
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Dec 10, 2006, 11:26 AM // 11:26
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#18
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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So this would go around the anti-farmcode on the melee monsters I guess... Sadly you could only farm non-healing monsters, or it would take too long. Hmm actually I think even killing stuff that doesnt do selfhealing would just take way too long. I tried letting Sand Giants suicide in my old 55-days, it is possible, but it just takes too long.
Maybe a nice addition is the skill skill that damages a foe whenever he suffers or recovers from a condition. Cant remember what its called though...
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Dec 10, 2006, 11:50 AM // 11:50
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#19
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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My bad It was late... :P
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